From: | Anton Reinauer |
Date: | 8 Sep 99 at 02:05:37 |
Subject: | Re: BLITZ mode? |
On 08-Sep-99, Sandy Brownlee wrote:
> Thanks for your suggestions. It looks like I should use multitasking
> and amigamode. I was intending to make network/ internet support in my
> game eventually, so this was probably the best (only) route to take.
Yeah, I meant to ask that. In that case you might as well, do it OS
right from the beginning, and save yourself a lot of trouble :) Check
out my sig for my Internet game Funcs, so you can design your game with
multiplayer in mind. Then it will make it a lot easier to slot in the
multi-player stuff in later.
Project: UDP_Chat [99%]- an Internet multi-player code, test-bed
for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
<http://homepages.paradise.net.nz/ants>
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